NUR, Dedi Rahman. Digital Gamification as a Foundation for Critical Reading in EFL Higher Education: Evidence from Cross-Platform Secondary Analysis. Borneo Educational Journal (Borju), [S. l.], v. 7, n. 2, p. 755–769, 2025. DOI: 10.24903/bej.v7i2.2499. Disponível em: https://jurnal.fkip-uwgm.ac.id/index.php/Borju/article/view/2499. Acesso em: 2 sep. 2026.